cmss13-devs / cmss13-devs/cmss13
valk passive ranged heal temporarily resets xeno injuried sprites.
- Dominant language
- DM
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- Avg merge
- 5d 16h
- Merged PRs (30d)
- 61
Description
## Testmerges
#11589: 'byondoidc' by hry-gh at commit 5353289c6a
#11660: 'achievement integration' by hry-gh at commit 137b79c542
#11677: 'Xenomorph on dropship alert now only occurs after landing' by carlarctg at commit 5d4d3c1257
#11615: 'Xeno Fire Immunity Refactor x2 + Hive Fire Resistance Buff' by Drulikar at commit e425813335
#10999: 'Fix of various plane related issues' by Blundir at commit f85a7153c4
#11661: 'Despoiler rework' by Git-Nivrak at commit c0f8d2884f
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit 1e2f1130f3
#11730: 'Makes a faction-wide text/sound message not be called for every xenomorph in existence(stops our ears bleeding)' by Bibby0110 at commit e3f446d593
#11738: '[Tyrargo Rift] Stair And Climbing Fix' by Steelpoint at commit bcb4dea7e1
#11590: 'Elite Human Hunting Grounds Presets' by dawsonkeyes at commit c26feb0e93
## Round ID
32629
## Description of the bug
title
## What's the difference with what should have happened?
i should be able to see how injuried the xenos are at all times
## How do we reproduce this bug?
1. be in crit
2. have valk activate its passive
3. see error
## Attached logs
```
this was previous round but ive seen it before
```
## Additional details
- Author: Onetoughcreampuff
- Admin: SeedyJatz
- Note: None
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