cmss13-devs / cmss13-devs/cmss13

Ledges cancel warrior lunge

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Description

## Testmerges
#11589: 'byondoidc' by hry-gh at commit 5353289c6a
#11660: 'achievement integration' by hry-gh at commit 137b79c542
#11677: 'Xenomorph on dropship alert now only occurs after landing' by carlarctg at commit 5d4d3c1257
#11615: 'Xeno Fire Immunity Refactor x2 + Hive Fire Resistance Buff' by Drulikar at commit e425813335
#10999: 'Fix of various plane related issues' by Blundir at commit f85a7153c4
#11661: 'Despoiler rework' by Git-Nivrak at commit c0f8d2884f
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit 1e2f1130f3
#11730: 'Makes a faction-wide text/sound message not be called for every xenomorph in existence(stops our ears bleeding)' by Bibby0110 at commit e3f446d593
#11738: '[Tyrargo Rift] Stair And Climbing Fix' by Steelpoint at commit 91f8bf2ef7

## Round ID
32601

## Description of the bug
Be clueless marine, have ledge between you and warrior, warrior lunges you, but lunge cancels due to ledge being in between.

## What's the difference with what should have happened?
Ledges should not cancel warriors lunge, since it can be abused on maps with many ledges, Hybrisa caves for an example which is nightmare for warriors.

## How do we reproduce this bug?
1) Stand cluelessy
2) Have That's a raised metal edge next to you, south for an example, so it is between you and the warrior.
3) If warrior tries to lunge you, lunge cancels because ledge counted as an obstacle(?)

## Attached logs
```
N/A
```

## Additional details
- Author: GhostInShell
- Admin: the joooks
- Note: None

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