cmss13-devs / cmss13-devs/cmss13
CLF do not show up on xeno map during hijack.
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Description
## Testmerges
#10999: 'Fix of various plane related issues' by Blundir at commit f85a7153c4
#11496: 'Fix interaction loop with HMG/M2C' by Drulikar at commit adced990bc
#11502: 'Fix 360° HPR' by Git-Nivrak at commit 2e3216f093
#11414: 'Predship Multi-Z' by realforest2001 at commit 8a3037ed26
#11492: 'SSinactivity Tweaks' by Drulikar at commit 47e265cba0
#11389: 'Yautja Leap' by realforest2001 at commit 0fd7966dd6
#11170: '[WIP] Yautja Survivor' by realforest2001 at commit 39b0f82967
#11536: 'Optimizes reg_in_areas_in_z by COMPLETELY ANNIHLATING IT' by Git-Nivrak at commit 98d2109fa7
#8689: 'AD-71E Blackfoot' by Git-Nivrak at commit 4995ed4854
#11214: 'Proof of concept movielike pred invisibility' by Blundir at commit 6fc89752ff
## Round ID
31911
## Description of the bug
If CLF spawn from distress beacon on hijack, they do not show up on the map when there's only a few humans left, extending the round as xenos struggle to find the last few humans.
## What's the difference with what should have happened?
Xenos should be able to find CLF on map like they can any other human.
## How do we reproduce this bug?
1) CLF spawn on hijack.
2) Kill most humans - xenos are able to track humans.
3) Observe CLF not being findable.
## Attached logs
```
N/A
```
## Additional details
- Author: HONKERhonker
- Admin: SmellyHippie
- Note: The queen also complained xenos weren't showing up on the map in this round.
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