cmss13-devs / cmss13-devs/cmss13
trapper boiler can delete windows without cooldown
- Dominant language
- DM
- Stars
- 170
- Forks
- 940
- Avg merge
- 5d 16h
- Merged PRs (30d)
- 61
Description
## Testmerges
#10999: 'Fix of various plane related issues' by Blundir at commit f85a7153c4
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit c24320f43a
#11496: 'Fix interaction loop with HMG/M2C' by Drulikar at commit adced990bc
#10375: 'Corporate Bodyguard' by realforest2001 at commit c025cfa2b4
#9405: '[EVENT] Pathogen Confluence' by realforest2001 at commit 9020a59e6d
#11502: 'Fix 360° HPR' by Git-Nivrak at commit 2e3216f093
#11414: '[WIP] Predship Multi-Z' by realforest2001 at commit 85ff7456b3
#11492: 'SSinactivity Tweaks' by Drulikar at commit 47e265cba0
## Round ID
31840
## Description of the bug
title, use the acid mine ability on anything that would normally block it (like a resin wall), and if theres a window in the way it gets deleted. With the right lining up you can delete whole buildings of windows.
## What's the difference with what should have happened?
i dont break windows i cant fire at
## How do we reproduce this bug?
1. Be trapper boiler
2. have a resin wall and some windows inbetween it and you
3. fire at the resin wall while inbetween the windows
4. See error.
## Attached logs
```
N/A
```
## Additional details
- Author: Onetoughcreampuff
- Admin: X31stOverlord
- Note: None
Contributor guide
Research direction
Start with the trapper boiler's acid mine ability and reproduce the listed setup: fire at a resin wall with windows between the boiler and wall. Trace how the ability handles intervening windows and cooldowns; done means windows that cannot be fired at are preserved and the ability observes the expected cooldown.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100