cmss13-devs / cmss13-devs/cmss13
Lurker Remains cloaked while slashing sentries
- Dominant language
- DM
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- Avg merge
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Description
## Testmerges
#10999: 'Fix of various plane related issues' by Blundir at commit f85a7153c4
#10908: 'Adds additional checks to pouncing up a z level' by Git-Nivrak at commit 040e0c0f87
#10925: 'Cape River Mining Colony - Ground Map' by Steelpoint at commit 9e2e0a49ba
#11170: '[WIP] Yautja Survivor' by realforest2001 at commit c19444221b
#10623: '[MDB IGNORE] A.S.S - Assault, Support, Security' by Git-Nivrak at commit 32ce9551ef
#11389: 'Yautja Leap' by realforest2001 at commit 04eaaf0dae
#11414: '[WIP] Predship Multi-Z' by realforest2001 at commit 6a2024c6ff
#11420: 'Yautja Visuals Import' by realforest2001 at commit f3915f2bb8
## Round ID
31689
## Description of the bug
Go invis as lurker slash sentry, remain invis.
## What's the difference with what should have happened?
I'd expect the lurker to be revealed considering slashing a marine causes them to be revealed.
## How do we reproduce this bug?
1. Go lurker
2. Go invis
3. Slash inanimate object like sentry.
## Attached logs
```
N/A
```
## Additional details
- Author: Digitalattack
- Admin: Forest2001
- Note: None
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Assessment
This issue has not been assessed yet.