cmss13-devs / cmss13-devs/cmss13
Beheaded Corpses Have Eyes In Their Sprite.
- Dominant language
- DM
- Stars
- 170
- Forks
- 940
- Avg merge
- 5d 16h
- Merged PRs (30d)
- 61
Description
## Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#7093: 'creates ipcheck subsystem' by hry-gh at commit 2a3e40559b
#10340: 'New on_mobs for splints, bandages and blood overlays (Other changes to blood included)' by LC4492 at commit 14a671a4e4
#10485: 'VERY Limited Nest Resisting' by realforest2001 at commit 240f264f65
#9774: 'Adds a minesweeper game to a bunch of interactions.' by kiVts at commit 97cf34943e
#8963: 'Ports tacmap port from PVE' by Git-Nivrak at commit 2c855e0239
## Round ID
30198
## Description of the bug
Title. Beheaded corpses still have eyes in their sprite.
## What's the difference with what should have happened?
Headless corpses shouldn't have eyes, as the eyes presumably came off with the head.
## How do we reproduce this bug?
1. Behead a humanoid.
2. Observe the corpse, notably with two eyes.
## Attached logs
```
N/A
```
## Additional details
- Author: ValiantEar
- Admin: Steelpoint
- Note: None
Contributor guide
Research direction
Reproduce the issue by beheading a humanoid and observing the corpse sprite. Trace the corpse and sprite handling from that reproduction, then update the relevant asset or behavior so headless corpses no longer show eyes; confirm the result in-game.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100