cmss13-devs / cmss13-devs/cmss13

Comtech's BRUTE can Target object "Dense Fog"

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Bug
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Merged PRs (30d)
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Description

## Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#7093: 'creates ipcheck subsystem' by hry-gh at commit 2a3e40559b
#10631: 'Tacmap reopened, multiz tacmap and overwatch shipside tacmap' by cuberound at commit 7e29490ef4
#10340: 'New on_mobs for splints, bandages and blood overlays (Other changes to blood included)' by LC4492 at commit 14a671a4e4
#10485: 'VERY Limited Nest Resisting' by realforest2001 at commit 240f264f65
#10376: 'CIA Overhaul' by realforest2001 at commit ca55cdfef8
#10375: 'Corporate Bodyguard' by realforest2001 at commit 6d600612a0
#10611: 'White Antre Research Facility - Ground Map' by Steelpoint at commit 017fe3346e
#9774: 'Adds a minesweeper game to a bunch of interactions.' by kiVts at commit 97cf34943e

## Round ID
30189

## Description of the bug
According to laws of physics and chemistry, including real life as well, you cannot physically aim at a "fog". It is very bad, and no one wants to see people wasting rockets on something that's physically indestructible.

(Just kidding, but seriously, I dont think you should be able to aim at the fog, it doesn't have a use other than wasting a rocket and people laughing about it.)

## What's the difference with what should have happened?
You shouldn't be able to aim at "Dense Fog".

## How do we reproduce this bug?
1) Grab brute as comtech.
2) Target "Dense Fog" in LV-624
3) I don't know why but you can shoot the dense fog for nothing but money-down-the-drain funny.

## Attached logs
```
N/A
```

## Additional details
- Author: Undesirable_Beholder
- Admin: Vending Machine
- Note: None

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