cmss13-devs / cmss13-devs/cmss13

The CLFSOC Z7 engineer helmet "the same one the CLF Coordinator spawns with" appends a broken sprite to the player.

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Bug Sprites
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Description

## Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#9978: 'Xeno Time Checks' by realforest2001 at commit f86f8e3705
#7093: 'creates ipcheck subsystem' by hry-gh at commit 2a3e40559b
#9872: 'Multiz Bigred [MDB IGNORE]' by spartanbobby at commit bb10124ab1
#10529: 'Revert "Allows Queen Eye to look into tents (#10494)"' by realforest2001 at commit a70e338b85
#10465: 'New xenomorph boon (boost structures)' by Red-byte3D at commit 8d2f6fa829
#10567: 'Queen temporary maturity tweaks & Misc evolution tweaks' by Drulikar at commit abb17d3a5c
#10376: 'CIA Overhaul' by realforest2001 at commit a27fc90dc6
#10596: 'Small squad code refactor' by Git-Nivrak at commit 93268519dc

## Round ID
29862

## Description of the bug
The Z7 miner helmet has a welding visor which, when toggled, appends a broken sprite to the playe resulting in the funny clown overlay appearing on the player. This is likely unintentional.

## What's the difference with what should have happened?
The visor should have either no sprite or a dedicated sprite, not the funny placeholder.

## How do we reproduce this bug?
Spawn the Z7 miner helmet.
Use the inbuilt welding visor.
See placeholder sprite.

## Attached logs
```
N/A
```

## Additional details
- Author: K3ynan
- Admin: Vending Machine
- Note: None

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