cmss13-devs / cmss13-devs/cmss13
neomorphs do not appear on sensors (pred map on the ship)
- Dominant language
- DM
- Stars
- 170
- Forks
- 940
- Avg merge
- 5d 16h
- Merged PRs (30d)
- 61
Description
## Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#9978: 'Xeno Time Checks' by realforest2001 at commit f86f8e3705
#8878: 'Whiskey Outpost Xenofication' by Unknownity at commit 702a29044e
#10384: 'Fixes queen transparency issues and keybinds it' by Red-byte3D at commit 34d2c150e3
#7093: 'creates ipcheck subsystem' by hry-gh at commit c3a6fae1c4
#9872: 'Multiz Bigred [MDB IGNORE]' by spartanbobby at commit bb10124ab1
#10430: 'Xenomorphs now get +1 resin upon capturing a pylon for the first time' by Red-byte3D at commit 4d286998f5
#9405: '[EVENT] Pathogen Confluence' by realforest2001 at commit bb3e0ac3c7
## Round ID
29791
## Description of the bug
Neomorphs do not appear on sensors for the pred globe on their ship. I don't know if the marine faction would have the same issues with sensors.
## What's the difference with what should have happened?
They should pop up with some sort of symbol describing what caste they are, where they are and if they are a leader or not.
## How do we reproduce this bug?
Spawn in neomorphs.
check the pred globe.
No signatures that are not human.
## Attached logs
```
N/A
```
## Additional details
- Author: MrSmiley316
- Admin: Forest2001
- Note: None
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Assessment
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