cmss13-devs / cmss13-devs/cmss13

Paradrop bugging out

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Description

## Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#9978: 'Xeno Time Checks' by realforest2001 at commit f86f8e3705
#8878: 'Whiskey Outpost Xenofication' by Unknownity at commit 702a29044e
#10384: 'Fixes queen transparency issues and keybinds it' by Red-byte3D at commit 34d2c150e3
#7093: 'creates ipcheck subsystem' by hry-gh at commit 56b82d8df5
#9872: ' Multiz Bigred [MDB IGNORE]' by spartanbobby at commit bb10124ab1
#10432: 'Hud rework part 1 : Human action icons remake' by Blundir at commit dc5ca047b8
#10529: 'Revert "Allows Queen Eye to look into tents (#10494)"' by realforest2001 at commit a70e338b85
#10375: 'Corporate Bodyguard' by realforest2001 at commit a93b1697f2

## Round ID
29726

## Description of the bug
On round 29725 I tried to deploy via PDS, but it happened so GP opened hatch right seconds before the ship landed and I stepped out of Normandy right as it happened and turned out to stuck within eternal void of space, having my chute on.

## What's the difference with what should have happened?
Well a man shouldn't have an option to be stuck in the void. I'd rather suggest to proc PDS system into not working just the same way you can't fire FM if you have no enough time for it.

## How do we reproduce this bug?
1. Try to Paradrop
2. Have a GP open hatch right moments before landing back into Almayer
3. Enjoy the void

## Attached logs
```
N/A
```

## Additional details
- Author: Meshkek
- Admin: Stalkerino
- Note: None

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