cmss13-devs / cmss13-devs/cmss13

MiniFlamethrower Lunge Mine

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Bug
Dominant language
DM
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Merged PRs (30d)
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Description

## Testmerges
#9872: ' Multiz Bigred [MDB IGNORE]' by spartanbobby at commit cd86d53c29
#9894: 'Multiz indicator' by Detective-Google at commit 5dbc10a0d2
#9978: 'Xeno Time Checks' by realforest2001 at commit f86f8e3705
#8878: 'Whiskey Outpost Xenofication' by Unknownity at commit a8e849b7f3
#10384: 'Fixes queen transparency issues and keybinds it' by Red-byte3D at commit 34d2c150e3
#10432: 'Hud rework part 1 : Human action icons remake' by Blundir at commit 531ad146c5
#10376: 'CIA Tweaks and Fixes' by realforest2001 at commit 823f71ee4b
#10375: 'WIP CorpSec v2' by realforest2001 at commit cf33714072

## Round ID
29554

## Description of the bug
The Miniflamethrower acts as Lunge Mine while on CQC

## What's the difference with what should have happened?
It should just work as slap

## How do we reproduce this bug?
1) Use a M4A1 with a bayonet and a M4A1 Stock and attach a Miniflamethrower
2)To use it as a Lunge Mine prepare the miniflamethrower and attack something with harm intent on.
3)??? die?

## Attached logs
```
N/A
```

## Additional details
- Author: Katosx
- Admin: SmellyHippie
- Note: None

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