cmss13-devs / cmss13-devs/cmss13

King Pylon loses OB protection after resuming progress

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Bug
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Description

## Testmerges
#10379: '[TM ONLY]Disable queen seethrough' by Blundir at commit 55c6c872b1
#9872: ' Multiz Bigred [MDB IGNORE]' by spartanbobby at commit cd86d53c29
#9894: 'Multiz indicator' by Detective-Google at commit 76a1bef0c3
#9978: 'Xeno Time Checks' by realforest2001 at commit f86f8e3705
#8878: 'Whiskey Outpost Xenofication' by Unknownity at commit 84473638fc
#10291: 'AE-71E Blackfoot VTOL: Beta Edition' by thwompa at commit 0dd0a51d5d

## Round ID
29483

## Description of the bug
When you control both comms Pylons and start king, the Pylons glow green and gain OB protection. However, if a pylon is destroyed, but you re-make it, after it automatically resumes, the green glow and OB protection is never replicated because that apparently only applies when /purchasing/ the boon.

## What's the difference with what should have happened?
When re-clustering a comms relay to Pylon it, and resuming King by controlling both, it should regain the green appearance as well as OB protection.

## How do we reproduce this bug?
1) Pylon both comms and purchase King
2)Marine destroys pylon and pauses King
3) Re-pylon that relay, resuming King progress
4) Pylon will be a regular pylon, not King variant, despite timer ticking down.

## Attached logs
```
N/A
```

## Additional details
- Author: Kyogon
- Admin: SmellyHippie
- Note: None

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