cmss13-devs / cmss13-devs/cmss13

infinite remove canister buttons

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#10,339 0 comments 0 reactions 0 assignees View on GitHub
Bug
Dominant language
DM
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5d 16h
Merged PRs (30d)
61

Description

## Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit a1fd9677a0
#9978: 'Xeno Time Checks' by realforest2001 at commit f86f8e3705
#9872: ' Multiz Bigred [MDB IGNORE]' by spartanbobby at commit cd86d53c29
#9861: 'M10 revamp, new attachments & additions.' by Zenith00000 at commit e1c802a2cc
#9405: '[EVENT] Pathogen Confluence' by realforest2001 at commit aa797ef03e
#7023: 'Research Rework Part Two: The Contract System.' by kiVts at commit ea3b82d9ab
#10297: 'Adds (very basic) Zombie Hostile Mobs' by Steelpoint at commit bce8fea083

## Round ID
29343

## Description of the bug
taking a pressurized reagent canister pouch out of your pocket and putting it back while you have another pouch in your other pocket and while not looking in the weapons tab creates a new remove canister button in the weapons tab

## What's the difference with what should have happened?
there should not be 20 remove canister buttonsd

## How do we reproduce this bug?
1) put a pressurized reagent canister pouch in both your pockets
2) go to any tab that is not the weapons tab
3) remove one canister from your pocket
4) put it back in
5) check weapons tab

## Attached logs
```
N/A
```

## Additional details
- Author: Vending Machine
- Admin: SmellyHippie
- Note: None

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