cmss13-devs / cmss13-devs/cmss13

BRUTE can target closed stasis bags (Round Remover griefer-bug)

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In Game Exploit Priority: High
Dominant language
DM
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Description

## Testmerges
#9894: 'Multiz indicator' by Detective-Google at commit a1fd9677a0
#9978: 'Xeno Time Checks' by realforest2001 at commit f86f8e3705
#9872: ' Multiz Bigred [MDB IGNORE]' by spartanbobby at commit cd86d53c29
#9861: 'M10 revamp, new attachments & additions.' by Zenith00000 at commit e1c802a2cc
#9405: '[EVENT] Pathogen Confluence' by realforest2001 at commit aa797ef03e
#7023: 'Research Rework Part Two: The Contract System.' by kiVts at commit ea3b82d9ab
#10297: 'Adds (very basic) Zombie Hostile Mobs' by Steelpoint at commit bce8fea083

## Round ID
29328

## Description of the bug
The bug is that the comtech's BRUTE is able to aim and fire at deployed stasis bags. (This can also round-remove marines if the comtech does shoot)

## What's the difference with what should have happened?
You're unable to target stasis bags with brute because TECHNICALLY they aren't structures.

## How do we reproduce this bug?
1) Get a BRUTE launcher.
1.5) Get a stasis bag.
2) Deploy stasis bag.
3) Two-arm brute and target the stasis bag.
4) Fire away and the bag is a "structuure" because the game said so or something.
Results:
Direction removed of walls including the stasis bag.

If there's a marine/mob inside the bag:
Marine/mob inside the stasis bag gets round-removed via deletion of the bag while they are inside of it.

## Attached logs
```
N/A
```

## Additional details
- Author: Undesirable_Beholder
- Admin: SmellyHippie
- Note: None

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