cmss13-devs / cmss13-devs/cmss13

Specific fluff items prevent synth loadout items from showing up in character preview

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Consistency Issue
Dominant language
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Description

## Testmerges
#9427: 'external authentication system' by hry-gh at commit dd1dfe45c1
#9590: 'Multi Z Almayer [MDB IGNORE]' by spartanbobby at commit 95acec0ba2
#9894: 'Multiz indicator' by Detective-Google at commit a1fd9677a0
#9175: 'Multiz climbing changes' by cuberound at commit 0e17adea71
#9978: 'Xeno Time Checks' by realforest2001 at commit f86f8e3705
#9893: 'Scout now has a built in radio telephone in its helmet' by Red-byte3D at commit c8da2e1f58
#9872: ' Multiz Bigred [MDB IGNORE]' by spartanbobby at commit 09b6a7efb1
#9861: 'M10 revamp, new attachments & additions.' by Zenith00000 at commit e1c802a2cc
#10244: 'add sentry to ingest runtimes' by hry-gh at commit 4826ae43e4

## Round ID
29230

## Description of the bug
Whenever specific fluff items are equipped, it also certain clothing to not appear in the character preview. For example, equipping any bayonet causes masks/scarves/face wraps to not show up. There might be a few more cases but that was the only one I managed to find.

## What's the difference with what should have happened?
Equipping a fluff item that literally doesn't appear on character preview probably shouldn't affect what shows up on character preview.

## How do we reproduce this bug?
1) Set synthetic to high
2) Equip any bayonet in fluff items
3) Try to also equip a mask of some kind in the loadout section
4) Can't see the mask in character preview

## Attached logs
```
N/A
```

## Additional details
- Author: Birds2
- Admin: Tysonix1
- Note: None

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