cmss13-devs / cmss13-devs/cmss13

Platforms in Meridian - Factory Floor are inconsistent

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Bug
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Description

## Testmerges
#9427: 'external authentication system' by hry-gh at commit dd1dfe45c1
#9590: 'Multi Z Almayer [MDB IGNORE]' by spartanbobby at commit 52af8cb863
#9894: 'Multiz indicator' by Detective-Google at commit f292a2718b
#9175: 'Multiz climbing changes' by cuberound at commit 361353d63c
#9978: 'Xeno Time Checks' by realforest2001 at commit f2cb166488
#9893: 'Scout now has a built in radio telephone in its helmet' by Red-byte3D at commit 4a930aee49
#9872: ' Multiz Bigred [MDB IGNORE]' by spartanbobby at commit 40c5cef882
#10051: 'fucking fix look up' by jupyterkat at commit 920066fc95

## Round ID
29090

## Description of the bug
Some platforms in the Meridian - Factory Floor on Hybrissa actually function as platforms (take a second to climb over, can be destroyed, etc.), while others do not.

## What's the difference with what should have happened?
Platforms should behave consistently as platforms.

## How do we reproduce this bug?
1) Go to Meridian - Factory Floor
2) Walk North/South across the more northerly line of platforms
3) Notice that some platforms slow you as intended and can be destroyed, while other cannot

## Attached logs
```
We stare at the platform cluelessly. x7
```

## Additional details
- Author: Brewstone
- Admin: Vending Machine
- Note: None

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