cmss13-devs / cmss13-devs/cmss13

Freshly bursted larva (bloody larva) get shown as shipside on the new menu filters for some reason

Open
#10,030 0 comments 0 reactions 0 assignees View on GitHub
Bug
Dominant language
DM
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170
Forks
940
Avg merge
5d 16h
Merged PRs (30d)
61

Description

### Testmerges

dnm

### Round ID

shouldnt matter

### Description of the bug

Larva that have freshly bursted, and have not procced the process from bloody larva > normal larva, for some reason show themselves as being on the shipside on the new orbit menu filters

@mullenpaul

### What's the difference with what should have happened?

they show grounside

### How do we reproduce this bug?

1.be newly born larva
2. be shown shipside
3.
...

### Issue Bingo

- [x] Issue could be reproduced at least once
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)

Contributor guide

Open the contributing guide

Research direction

No files or tests are named. Start by reproducing the freshly bursted bloody-larva state and checking the new orbit menu filters; done means the larva is classified as groundside rather than shipside before the bloody-larva process completes.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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