cmss13-devs / cmss13-devs/cmss13
Freshly bursted larva (bloody larva) get shown as shipside on the new menu filters for some reason
- Dominant language
- DM
- Stars
- 170
- Forks
- 940
- Avg merge
- 5d 16h
- Merged PRs (30d)
- 61
Description
### Testmerges
dnm
### Round ID
shouldnt matter
### Description of the bug
Larva that have freshly bursted, and have not procced the process from bloody larva > normal larva, for some reason show themselves as being on the shipside on the new orbit menu filters
@mullenpaul
### What's the difference with what should have happened?
they show grounside
### How do we reproduce this bug?
1.be newly born larva
2. be shown shipside
3.
...
### Issue Bingo
- [x] Issue could be reproduced at least once
- [x] Issue happened in a recent (less than 7 days ago) round
- [x] Couldn't find an existing issue about this (https://github.com/cmss13-devs/cmss13/issues)
Contributor guide
Research direction
No files or tests are named. Start by reproducing the freshly bursted bloody-larva state and checking the new orbit menu filters; done means the larva is classified as groundside rather than shipside before the bloody-larva process completes.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100