clockworklabs / clockworklabs/SpacetimeDB
Odin Language Support
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 25.2k
- Forks
- 1.1k
- Avg merge
- 2d 7h
- Merged PRs (30d)
- 46
Description
Odin is a newer systems programming language that is gaining a lot of tracking in the game development space. Its first production release is scheduled to happen soon in January 2027. The types of projects that Odin is commonly used for seem to be highly aligned with this type of database, which would make a great use case for it.
I totally understand that isn't going to be a priority anytime soon given how small Odin is currently, but I just want to add this feature to the list of things to consider getting around to eventually. I know I would use it.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are identified; first determine what “Odin Language Support” would cover in SpacetimeDB. Done would require a defined integration scope and acceptance criteria for using Odin.
Written by the indexing model from the issue text.
Assessment
- Domain
- databases
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100