clockworklabs / clockworklabs/SpacetimeDB

CI flake: Unity WebGL build

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#5,913 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
Rust
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Description

Detected by CI Gremlin after a failed GitHub Actions attempt succeeded on rerun.

Tests:

  • Unity WebGL build

Error:
[Licensing::Client] Error: Code 20111 while processing request (status: serial has reached the maximum number of activations.)
[Licensing::Module] License activation has failed. Aborting.

Failed job runs:

Timeout detection:

  • none

Context:

  • none

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked GitHub Actions run for the Unity WebGL build, comparing the failed first attempt with the successful rerun. Investigate the Unity licensing error showing that the serial reached its activation limit; done means the build no longer flakes from this activation failure.

Written by the indexing model from the issue text.

Assessment

Tech stack
github-actions, unity
Domain
ci-cd, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
42/100

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