clockworklabs / clockworklabs/SpacetimeDB
CI flake: Unity WebGL build
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 25.2k
- Forks
- 1.1k
- Avg merge
- 2d 7h
- Merged PRs (30d)
- 46
Description
Detected by CI Gremlin after a failed GitHub Actions attempt succeeded on rerun.
Tests:
Unity WebGL build
Error:
[Licensing::Client] Error: Code 20111 while processing request (status: serial has reached the maximum number of activations.)
[Licensing::Module] License activation has failed. Aborting.
Failed job runs:
- https://github.com/clockworklabs/SpacetimeDB/actions/runs/34417860797/job/102689593128 (Unity WebGL build, attempt 1 -> 2)
Timeout detection:
- none
Context:
- none
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked GitHub Actions run for the Unity WebGL build, comparing the failed first attempt with the successful rerun. Investigate the Unity licensing error showing that the serial reached its activation limit; done means the build no longer flakes from this activation failure.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- github-actions, unity
- Domain
- ci-cd, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100