clockworklabs / clockworklabs/SpacetimeDB
Client SDKs: send pongs even when we haven't recv'd a ping
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- Dominant language
- Rust
- Stars
- 25.2k
- Forks
- 1.1k
- Avg merge
- 2d 7h
- Merged PRs (30d)
- 46
Description
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Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the client SDK heartbeat and ping/pong handling. Confirm the expected behavior for sending a pong without first receiving a ping, then identify the affected SDK implementations and their existing tests. Done means the relevant clients send pongs as required and the behavior is covered by tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- api, networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 42/100