clockworklabs / clockworklabs/SpacetimeDB

Client SDKs: send pongs even when we haven't recv'd a ping

Open
#5,548 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

asap
Dominant language
Rust
Stars
25.2k
Forks
1.1k
Avg merge
2d 7h
Merged PRs (30d)
46

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the client SDK heartbeat and ping/pong handling. Confirm the expected behavior for sending a pong without first receiving a ping, then identify the affected SDK implementations and their existing tests. Done means the relevant clients send pongs as required and the behavior is covered by tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
api, networking
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
42/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.