clockworklabs / clockworklabs/SpacetimeDB
Add Godot client support for Blackholio
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- Dominant language
- Rust
- Stars
- 25.2k
- Forks
- 1.1k
- Avg merge
- 2d 7h
- Merged PRs (30d)
- 46
Description
This issue tracks reimplementing the work from stale PR #3128, which has been closed because it is too far out of date to merge directly.
Original pull request
- PR #3128: Add godot client to blackholio
- Original author: @krazyjakee
What the original PR was trying to do
Description of Changes Migrated from: https://github.com/clockworklabs/Blackholio/pull/29 Adds a Godot client - Godot 4.4.1 stable - Logic is as close to the unity client as possible. - Uses Godot compatibility-mode to support web/websocket deployment - Uses the Godot spacetimedb sdk https://github.com/flametime/Godot-SpacetimeDB-SDK Expected complexity level and risk 1 out of 5 (Trivial) Testing - Run a local blackholio server - launch the Godot client in godot 4.4.1 - press F5 (Play)
Closure context
- @krazyjakee The Godot SDK is now actively being worked on. I'm going to close this PR for now, but with an issue to reimplement it and a link back to this PR.
Reimplementation notes
- Reimplement this work on top of current
masterin a new PR. - Keep the original PR linked as historical context and as a source of useful implementation ideas where still relevant.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing stale PR #3128 and the current master branch, then inspect the existing Blackholio client implementation and Godot-SpacetimeDB-SDK context. Run a local Blackholio server with Godot 4.4.1 in compatibility mode, launch the client with F5, and verify the reimplemented client works against the current server.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100