clockworklabs / clockworklabs/SpacetimeDB
C#/Unity SDK - Replace byte[] with ReadOnlyMemory/Span where possible
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Since Oct 15, 2024.
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Description
For large network payloads (hearing cases of 75k+ rows in a single update) the receiving thread currently breaks down each of these rows into a separate byte[] allocation. This is to replace them with slices into existing buffers.
The tricky part is storage inside caches, where the byte[] of the row is used as a key; a solution is to make table types produce implement hash and equality operators to become their own keys.
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