clockworklabs / clockworklabs/SpacetimeDB

C#/Unity SDK - Figure out if server-side updates are already grouped by table

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Dominant language
Rust
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Here

https://github.com/clockworklabs/com.clockworklabs.spacetimedbsdk/blob/9696cd39930b2730a7f887330652501fe1601b16/src/SpacetimeDBClient.cs#L476-L478

and in other places we could simplify quite a bit of code if we can assume that database updates / transaction updates already have updates grouped and deduplicated by table, but it's currently not clear if it's something we can rely on.

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with src/SpacetimeDBClient.cs around lines 476-478, then trace the server-side database and transaction update behavior. Determine whether updates are guaranteed to be grouped and deduplicated by table, and record the conclusion clearly enough to guide any later simplification of the SDK code.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, rust, unity
Domain
backend, databases
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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