clockworklabs / clockworklabs/SpacetimeDB

C#/Unity SDK - Calling `Disconnect` doesn't disconnect

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@rekhoff is already working on this.

Since Aug 26, 2025.

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Description

From the Discord:

In the C# client, if you call Disconnect() on the DbConnection while it's connecting before it connects, it doesn't seem to disconnect from the server behind the scenes. It isn't until I close my client application that the server acknowledges that the client connection ended.

The case where this could occur is if you have a Disconnect() call when you close your application. Say a user mistakenly opens and is trying to close it right away.

I don't think this breaks anything, but feels like it shouldn't work that way.

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