clockworklabs / clockworklabs/SpacetimeDB
Blackholio - Race condition on force respawn
Open
Nobody has claimed this yet.
bug
- Dominant language
- Rust
- Stars
- 25.2k
- Forks
- 1.1k
- Avg merge
- 2d 7h
- Merged PRs (30d)
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Description
sometimes you get
MissingReferenceException: The object of type 'Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Transform.get_position () (at <779cc116a5954f1c9b92496e62345641>:0)
EntityController+<DespawnCoroutine>d__11.MoveNext () (at Assets/Scripts/EntityController.cs:70)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <779cc116a5954f1c9b92496e62345641>:0)
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with Assets/Scripts/EntityController.cs, especially DespawnCoroutine at line 70, and reproduce the force-respawn sequence in Blackholio. Trace the object lifetime around the reported MissingReferenceException; the work is done when force respawn no longer accesses a destroyed Transform and the exception cannot be reproduced.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100