clockworklabs / clockworklabs/SpacetimeDB

Integrating Bevy with spacetimeDB

Open
#2,476 3 comments 6 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

feature-request
Dominant language
Rust
Stars
25.2k
Forks
1.1k
Avg merge
2d 7h
Merged PRs (30d)
46

Description

I want to use Bevy instead of unity to create a multiplayer game, how would I integrate it with SpacetimeDB, additionally would there be more things I would have to add if I want to run the Bevy client on a webpage?

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Begin by identifying how SpacetimeDB currently integrates with Unity, then determine what Bevy and a browser client would require; done means a documented, project-supported integration path.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
databases, game-dev, web-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.