clockworklabs / clockworklabs/SpacetimeDB

Where to start with a Swift SDK implementation?

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#1,625 1 comment 4 reactions 0 assignees View on GitHub

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possibly-stale
Dominant language
Rust
Stars
25.2k
Forks
1.1k
Avg merge
2d 7h
Merged PRs (30d)
46

Description

Hiya! I just wanna say I love this project for many reasons! I am working on both a web app and a game engine both in Swift, so I kind of like the approach of treating the game server as its 'contained client' yet with the conveniences of a database. That is so cool!

Not too familiar with Rust per se, but I am probably more comfortable with it then Typescript, which I actually have not used, I barely used JS. I wanted to know if you would accept/merge a Swift SDK for this database? Right now, I do not need it per se, I am using Appwrite and Postgres and it works for my usecase.
My concern was just if forking this repo had both the db and the sdk, or if I had to look for the sdk elsewhere? I might have missed it in the documentation. My apologies if I did!

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by checking the repository documentation for existing SDK locations and contribution guidance, then clarify whether a Swift SDK is in scope and where it should live. Done would require an agreed SDK scope and implementation plan.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust, swift
Domain
api, databases
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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