[experimental] TouchSensor alternative for @dnd-kit/react
- Dominant language
- TypeScript
- Stars
- 17.6k
- Forks
- 924
- Avg merge
- 2d 10h
- Merged PRs (30d)
- 2
Description
Good day.
In the old version of dnd-kit, there was a sensor (TouchSensor) that worked well with smartphone screens.
In the new version, this sensor is no longer available, and I'm experiencing issues with the default PointerSensor on touch screens.
When dragging between columns, the delay doesn't work correctly - cards sometimes get stuck in certain positions or move even though the finger hasn't been released yet.
Could you please advise if it's possible to create an alternative to TouchSensor in @dnd-kit/react 0.1?
Perhaps this can be achieved through PointerSensor configuration? There's very little information in the documentation.
Thankyou
Contributor guide
Research direction
Start by reading the @dnd-kit/react 0.1 documentation and the PointerSensor configuration, then compare it with the older TouchSensor behavior described in the issue. The scope is not yet defined: clarify whether the desired outcome is documentation, configuration guidance, or a new TouchSensor alternative, and establish touch-screen dragging criteria before implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- react, typescript
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100