chunky-dev / chunky-dev/chunky

Cap emitter lighting radius, possibly per-material

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#561 2 comments 1 reaction 0 assignees View on GitHub
feature request renderer
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Description

If we could cap the radius that emitters can have an effect, there wouldn't be random light specs on the opposite side of the map. Obviously this would cause a sharp cutoff, maybe we could have a cutoff curve to soften this?

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