chunky-dev / chunky-dev/chunky
Mismatch between camera frustums in Map tab and Render Preview
- Dominant language
- Java
- Stars
- 738
- Forks
- 78
- Avg merge
- 10h 5m
- Merged PRs (30d)
- 3
Description
There is a clear difference between the camera view in the Map tab and the true camera view in the Render Preview.
It might be due to the world height as well as the FOV. This can affect the 'Select Camera-visible chunks' in significant ways since it can lead to not loading correct chunks.
The scene in the screenshots below has a -2032 to 2032 build height and a fov of 30.
The selected chunks in the Map tab are those previewed in the Render Preview.


Contributor guide
Research direction
Reproduce the mismatch using the reported scene settings: build height -2032 to 2032 and FOV 30. Compare the camera view in the Map tab with the true camera view in Render Preview, including the “Select Camera-visible chunks” result; done when both views select and preview the same chunks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100