Reset the shaders and effects pass on screen resize too
Open
- Dominant language
- Clojure
- Stars
- 4
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
http://stackoverflow.com/questions/23460040/three-js-effectcomposer-browser-window-resize-issue
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading the linked Stack Overflow report on the three.js EffectComposer resize issue, then locate the screen-resize handling and shader/effects pass in the repository. Done means the shaders and effects pass are reset correctly when the browser window is resized.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- clojure, three.js
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100