chickensoft-games / chickensoft-games/AutoInject
docs: possible error in example code
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 237
- Forks
- 14
- Avg merge
- 6h 40m
- Merged PRs (30d)
- 6
Description
While working on a PR for GodotNodeInterfaces, a contributor was unable to connect AutoConnect nodes using the example code given in the README ( _scene._Notification((int)Node.NotificationSceneInstantiated)) and instead was able to connect them using a different notification (_scene._Notification((int)Node.NotificationEnterTree)). The README may need to be revised.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the AutoConnect example in the README and read the linked GodotNodeInterfaces PR discussion for the reported connection failure. Verify the notification behavior in the example context, then revise the README example if needed so it reflects a working notification and clearly documents the expected result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, godot
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100