chakravala / chakravala/Grassmann.jl
Question: Algebra for computational geometry and graphics
- Dominant language
- Julia
- Stars
- 514
- Forks
- 41
- PR merge metrics
- No merged PRs in 30d
Description
I would like to experiment with this in my line of work.
What basis/algebra do I need for 3D navigation algorithms / computer graphics?
like:
1) finding the line intersection of two planes
2) finding the point intersection of 3 planes.
3) translation and rotation of points, rotation of vectors.
4) barycentric coordinates of a point in a 3D polytope
Contributor guide
No contributing guide indexed for this repository
Research direction
No file, test, or entry point is named, and the issue asks for guidance rather than a defined change. First review the repository's geometric-algebra, linear-algebra, quaternion, and computational-geometry scope, then clarify whether the desired outcome is documentation, examples, or an implementation; done is a specifically scoped contribution with an agreed audience and acceptance criteria.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- julia
- Domain
- computer-graphics, documentation
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100