chakravala / chakravala/Grassmann.jl

Question: Algebra for computational geometry and graphics

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#77 4 comments 0 reactions 0 assignees View on GitHub
question
Dominant language
Julia
Stars
514
Forks
41
PR merge metrics
No merged PRs in 30d

Description

I would like to experiment with this in my line of work.
What basis/algebra do I need for 3D navigation algorithms / computer graphics?

like:
1) finding the line intersection of two planes
2) finding the point intersection of 3 planes.
3) translation and rotation of points, rotation of vectors.
4) barycentric coordinates of a point in a 3D polytope

Contributor guide

No contributing guide indexed for this repository

Research direction

No file, test, or entry point is named, and the issue asks for guidance rather than a defined change. First review the repository's geometric-algebra, linear-algebra, quaternion, and computational-geometry scope, then clarify whether the desired outcome is documentation, examples, or an implementation; done is a specifically scoped contribution with an agreed audience and acceptance criteria.

Written by the indexing model from the issue text.

Assessment

Tech stack
julia
Domain
computer-graphics, documentation
Issue type
Documentation
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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