cginternals / cginternals/yage

Binding scope

Open
#42 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Rust
Stars
8
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Implement a binding scope object which is returned from bind()-functions. As long as this object is in scope, the GPU object remembers that it is bound and does not re-bind itself internally. Otherwise, a GPU object must bind itself when necessary.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by tracing the bind()-functions and the GPU object's internal binding paths to understand how binding state is currently tracked. Done means bind() returns a scope object whose lifetime prevents redundant internal rebinding, while GPU objects still bind themselves when that scope is absent.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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