cginternals / cginternals/yage
Binding scope
Open
- Dominant language
- Rust
- Stars
- 8
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Implement a binding scope object which is returned from bind()-functions. As long as this object is in scope, the GPU object remembers that it is bound and does not re-bind itself internally. Otherwise, a GPU object must bind itself when necessary.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing the bind()-functions and the GPU object's internal binding paths to understand how binding state is currently tracked. Done means bind() returns a scope object whose lifetime prevents redundant internal rebinding, while GPU objects still bind themselves when that scope is absent.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100