cginternals / cginternals/yage

PBR renderer

Open
#39 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Rust
Stars
8
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Implement basic PBR rendering in yage-core/pbr. It should be a renderer that takes a mesh, materials, and transformation and renders it onto the screen using a standard PBR implementation.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by inspecting the yage-core/pbr directory and the existing renderer entry points. Trace how meshes, materials, and transformations are represented and rendered, then define the required PBR behavior and verify that a standard PBR renderer can draw the supplied mesh onto the screen.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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