cginternals / cginternals/gloperate
MultiFrameAggregationStage should use Quad or ScreenAligned* instead of own shaders and geometry
Open
- Dominant language
- C++
- Stars
- 43
- Forks
- 24
- PR merge metrics
- No merged PRs in 30d
Description
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Research direction
Locate MultiFrameAggregationStage and inspect how its shaders and geometry are defined and used. Then compare the existing Quad or ScreenAligned* components and determine whether they can replace that implementation; done means the stage uses the shared component without changing its rendering behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100