cginternals / cginternals/gloperate

MultiFrameAggregationStage should use Quad or ScreenAligned* instead of own shaders and geometry

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#370 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
43
Forks
24
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

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Research direction

Locate MultiFrameAggregationStage and inspect how its shaders and geometry are defined and used. Then compare the existing Quad or ScreenAligned* components and determine whether they can replace that implementation; done means the stage uses the shared component without changing its rendering behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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