cginternals / cginternals/gloperate
Consider using integers to represent viewport specifications
Open
Core
pending
requires decision
- Dominant language
- C++
- Stars
- 43
- Forks
- 24
- PR merge metrics
- No merged PRs in 30d
Description
A viewport is inherently integral (at least in OpenGL terms) and currently, mouse events use integer positions as well, so there is not much benefit in the current float representation. If a stages requires a float representation to pass to a shader, it should perform the required conversion itself.
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