cginternals / cginternals/gloperate

Basic scene graph

Open
#226 0 comments 0 reactions 0 assignees View on GitHub
CG requires decision
Dominant language
C++
Stars
43
Forks
24
PR merge metrics
No merged PRs in 30d

Description

Implement a basic scene graph structure for describing hierarchical 3D scenes (i.e., a stack of transformations and data on the leaves). This structure is not intended to describe rendering at all, it is just a data structure for 3D scenes that can later be used by a scene renderer.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. Start by surveying the C++ project structure and its existing 3D or rendering abstractions; done means a basic hierarchical scene data structure exists without rendering behavior and can represent transformation stacks with data on leaf nodes.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.