cginternals / cginternals/gloperate
Basic scene graph
- Dominant language
- C++
- Stars
- 43
- Forks
- 24
- PR merge metrics
- No merged PRs in 30d
Description
Implement a basic scene graph structure for describing hierarchical 3D scenes (i.e., a stack of transformations and data on the leaves). This structure is not intended to describe rendering at all, it is just a data structure for 3D scenes that can later be used by a scene renderer.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Start by surveying the C++ project structure and its existing 3D or rendering abstractions; done means a basic hierarchical scene data structure exists without rendering behavior and can represent transformation stacks with data on leaf nodes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100