Implement CMAA anti-aliasing
Open
Nobody has claimed this yet.
feature
render
- Dominant language
- C++
- Stars
- 35
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
In between FXAA and SMAA in terms of performance and quality.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the linked CMAA2 project, then trace the engine's Vulkan rendering path to identify where anti-aliasing is handled. Done means CMAA anti-aliasing is implemented in the C++ game engine with performance and quality between FXAA and SMAA.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100