Add object mesh GPU selector
Open
Nobody has claimed this yet.
editor
feature
- Dominant language
- C++
- Stars
- 35
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
Allow to select current object by it mesh. Right now we can select only by object AABB.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the existing object-selection path and its AABB-based picking logic, then trace how rendering and Vulkan resources represent object meshes. Done means selecting the current object by its mesh instead of only by its AABB, with the existing selection behavior preserved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100