C++ code to GLSL shader converter
Open
Nobody has claimed this yet.
feature
GSL
research
- Dominant language
- C++
- Stars
- 35
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
Would be incredible to write code in C++ and compile it to the Vulkan GLSL subset.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by surveying the C++ and Vulkan rendering code to determine how shaders are currently supplied, then define the supported C++ and Vulkan GLSL subsets and an acceptance test for successful conversion and compilation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100