Research frame graph benefits (Render graph)
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 35
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
Research frame graph implementation for the engine. It can simplify framebuffers and render pass usage and decrease VRAM usage by aliasing memory. Right now it looks like it can only simplify graphics systems code, with negligible performance benefits.
https://themaister.net/blog/2017/08/15/render-graphs-and-vulkan-a-deep-dive/
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the linked render-graphs article, then inspect the engine's current framebuffer and render-pass usage. A complete result would assess whether a frame graph should be implemented, including its potential to simplify graphics code and alias memory to reduce VRAM usage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100