cfnptr / cfnptr/garden

Add TimerSystem for timer-based event handling

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#64 0 comments 1 reaction 0 assignees View on GitHub

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  • #65 by @sagrig — closed without merging
feature good first issue
Dominant language
C++
Stars
35
Forks
6
PR merge metrics
No merged PRs in 30d

Description

Implement a system invoking event callbacks after elapsing a specified duration.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the closed pull request #65, then locate the engine's system and event-callback entry points. Define how a specified duration is represented and where timer callbacks are dispatched; done means the TimerSystem invokes the intended callback after that duration.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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