cfnptr / cfnptr/garden

Implement fog rendering (Exponential height fog)

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feature render
Dominant language
C++
Stars
35
Forks
6
PR merge metrics
No merged PRs in 30d

Description

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked reference at shaders/src/fog.fs#L83 in the Filament repository to understand the intended exponential height fog behavior. Then locate the corresponding rendering and shader entry points in garden; done means the engine implements exponential height fog consistently with that reference.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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