Cascade shadow map improvements (CSM)
Open
Nobody has claimed this yet.
improvement
render
- Dominant language
- C++
- Stars
- 35
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
- Add stabilization by texel snapping.
- Render in 1/2 size and upscale using depth checks and bilateral filter.
- Add umbra penumbra different shadow size calculations.
- Add better poison PCF filter.
- Add colored shadow maps support.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue tracks cascade shadow map work in the C++ Vulkan rendering backend, with only umbra/penumbra shadow-size calculations still unchecked. Start by locating the CSM implementation and its rendering path. Done means the remaining calculation is implemented and the shadow result is visibly validated without regressing the completed items.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100