cfnptr / cfnptr/garden

Cascade shadow map improvements (CSM)

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#46 3 comments 0 reactions 0 assignees View on GitHub

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improvement render
Dominant language
C++
Stars
35
Forks
6
PR merge metrics
No merged PRs in 30d

Description

  • Add stabilization by texel snapping.
  • Render in 1/2 size and upscale using depth checks and bilateral filter.
  • Add umbra penumbra different shadow size calculations.
  • Add better poison PCF filter.
  • Add colored shadow maps support.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue tracks cascade shadow map work in the C++ Vulkan rendering backend, with only umbra/penumbra shadow-size calculations still unchecked. Start by locating the CSM implementation and its rendering path. Done means the remaining calculation is implemented and the shadow result is visibly validated without regressing the completed items.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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