cfnptr / cfnptr/garden

Standalone Garden editor app

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question
Dominant language
C++
Stars
35
Forks
6
PR merge metrics
No merged PRs in 30d

Description

There are currently no plans to create a standalone editor. Since in this case it is necessary to load the game code as a dynamic library and in case of a crash the editor will crash together with the library, unlike Unity. Also this approach limits the possibility to quickly view or change the code of the engine itself. The idea of the engine is that it should be added to the game as a third-party library and compiled together with the game, so the engine should be maximally convenient and understandable for integration.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Before implementation, clarify whether a standalone editor is wanted and define its scope, crash isolation, and code-viewing requirements. The issue provides no completion criteria.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
desktop, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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