cfnptr / cfnptr/garden

DirectX, Metal, GNM, GNMX, OpenGL support

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question
Dominant language
C++
Stars
35
Forks
6
PR merge metrics
No merged PRs in 30d

Description

The engine is being developed with the intention to operate on a wider range of platforms, therefore the implementation of DirectX or Metal rendering backends is currently not a priority, as Vulkan works on Windows, Linux, macOS/iOS/iPadOS/tvOS (MoltenVK), Android, Nintendo Switch, Raspberry Pi. The only place where other graphics APIs might be required is on consoles (Xbox, PlayStation), but at the moment their support is low priority task, and the PlayStation API is also under NDA. Support for OpenGL also makes no sense, as most modern devices support at least Vulkan API 1.0

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points to inspect. It describes possible DirectX, Metal, console, and OpenGL backends as low-priority or unnecessary, so the intended implementation scope and completion criteria are not defined.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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