cfnptr / cfnptr/garden

Detect unbound descriptor sets

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editor good first issue improvement
Dominant language
C++
Stars
35
Forks
6
PR merge metrics
No merged PRs in 30d

Description

Detect cases when descriptor set is declared inside shader but is not bound during rendering, from the engine side. Now this error throws only enabled Vulkan validation layers.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the engine-side rendering path that handles shader descriptor sets and compare it with the existing behavior when Vulkan validation layers are enabled. Determine where a declared but unbound descriptor set can be detected. Done means the engine reports these cases during rendering without relying on validation layers.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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