casey / casey/pxl

Consider adding simulation shaders

Open
#99 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Rust
Stars
32
Forks
2
PR merge metrics
No merged PRs in 30d

Description

Simulation would just be fragment shaders that read from and render to an additional texture. This texture would be accessible in all downstream shaders, and possibly downloaded to the CPU on every frame.

Contributor guide

Open the contributing guide

Research direction

The issue does not name any files, tests, or entry points. Start by locating the rendering and shader pipeline in the Rust framework, then determine the scope and acceptance criteria for simulation textures and any CPU readback; the issue currently does not define when the work is done.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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