Add postprocessing filters
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enhancement
- Dominant language
- Rust
- Stars
- 32
- Forks
- 2
- PR merge metrics
- No merged PRs in 30d
Description
```rust
trait Program {
/// Returns postprocessing filters to be applied after rendering
/// filters may declare a texture called "input", which for the first
/// filter will contain the output of the main fragment shader, and
/// for the filters thereafter will contain the output of the previous
/// filter. The last filter in the chain will write to the display
fn filters(&self) -> &[&str] {
[]
}
}
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